Your online guide to off-beat tourist attractions.

Timeline
3 weeks
My role
UX/UI Designer

OVERVIEW

RoadsideAmerica.com is a travel website that helps people discover hidden local attractions.

  • It is a caramel-coated-nutbag-full of odd and hilarious travel destinations—over 15,000 places in the U.S.A. and Canada—ready for exploration.
  • Browse by state, search by keywords or city, to find off-beat attractions, stories and tips.

Identifying the most noticeable problems within the site.

  • Current interactive map is very basic, making it difficult for users to map out locations.
  • To make use of the site’s information, users are better off using different map providers such as Google Maps/Apple Maps in order to complete their search.

Updating RoadsideAmerica.com will help increase rural tourism.

  • Making small towns feel less forgotten, and help local businesses thrive.

RESEARCH

What people think about road trips.

To determine who my target audience is and how they travel, I began by sharing a survey with my friends, family, and colleagues as well as asking for interviews. I received:
  • 46 survey responses.
  • 7 in-person interviews.

Data from survey responses.

“It must equal to $1 per hour of fun for the attraction to be worth to travel to.”
Wesley

Analyzing interview responses.

I organized and identified patterns of thought among potential users.

DEFINITION

Ideal user.

Luke Taylor

  • Age 32.
  • Married.
  • Lives in Orange County, California.
  • Likes hiking, traveling, rock climbing & photography.
  • Takes the time to discover all relevant details before taking a road trip.

IDEATION

Organizing thoughts from brainstorming sessions.

  • Using the “I like”/“I wish, What if” method, I categorized ideas that might help us reach redesign goals with RoadsideAmerica.com.

Visualizing potential impact and required effort of proposed features.

I decided to prioritize the following features within the redesign:
  • Interactive map.
  • Quirky attractions.
  • Save route to favorites.
  • Rating system for attractions.

PROTOTYPING

Users' navigation through the website.

Customer journey.

I created a user journey map showing Luke Taylor's interactions with redesigned version of Roadside America.
1
Luke Taylor enters the website and clicks on a button labeled “Get Started.”
2
Enters starting and ending addresses.
3
His stops are generated along the route he specified.
4
Luke feels overwhelmed by the diverse array of options available to him.
5
He quickly scans the points on his map, to get a sense of what each stop has to offer.
6
Luke likes all the quirky stops that were added to his route. He clicks to finalize it.
7
He goes to the route menu to save the route to his favorites. He sees a prompt asking to log in. Not happy about having to do another step.
8
Luke logs in using his Apple account to save the route to his favorites. He’s very happy about the fast log-in process and saving the route with his favorite quirky attractions.

Initial idea and sketches.

By creating a set of sketches, I was able to visualize what the layout might possibly look like before committing to digital design.

Low-fidelity prototype.

In my first iteration of the prototype, I created a general layout to try to determine how important pieces of content would fit together.
  • It felt more intuitive if the quirky attractions menu was displayed horizontally across the bottom, rather than in a vertical alignment as initially sketched.

TESTING

Testing first iteration of the redesign.

Once I finished the initial prototype, I created a test plan in order to evaluate how well it would work against these tasks:
  • If a user enters their starting location and destination, then sees the route created for them on the map.
  • If a user is able to add/remove stops along their generated route.
  • User can save their generated route.

What I learned from first round of user testing.

Testers had difficulty understanding the purpose of the map. It was a static image that lacked key interactive features, causing confusion about the purpose of the entire website. In addition:
  • Homepage/landing page needed to quickly explain to the user, that the focus of the website is on route stops and quirky attractions, rather than finding the fastest way from point A to point B.
  • The wording in the “Add to route” button did not make it clear that initially the route isn't set, and it up to the user to add/remove stops that they want to explore.
  • User input from the bottom menu did match with what was being shown on the map and vice versa.

Iterations based on feedback.

After listening to the testers, I decided to make several changes for the next interation of the prototype.
  • Added introduction paragraphs to explain what RoadsideAmerica.com is about.
  • Focused on adding interactivity. The map could be panned and zoomed around.
  • Changes to the route matched with what would be shown on the map.
  • Replaced “Add to route” with an icon to hide/show stops.
  • Added filters and a rating for each quirky attraction.

Second round of user testing results.

Second iteration of the design was much more successful than the first.
  • Users found the prototype easier to use and more responsive across all its previously problematic areas.
  • The prototype was ready to be changed into a more detailed design.

FINAL DESIGN

New brand style guide.

  • The tone of UI style direction is classic and warm.
  • Users should be able to focus on their task without getting distracted by bright colors.
  • I kept some of that western-road-trippy feel by utilizing a brown mid-tone color pallete, and avoiding any vivid colors.

High-fidelity design.

FINAL RESULT

High-fidelity prototype.

This prototype is a culmination of research, user testing, and design work.
  • It is interactive, easy to use, and clear.
  • Making the user experience much more enjoyable than that of the original website. 
Mobile PrototypeDesktop Prototype

Comparison.

CONCLUSION

The website's simplicity and focus on a few core features made it easier to understand.

  • Testers reported a significant improvement in clarity of the navigation.
  • Possible options were more prominent, and the user flow was more intuitive.

What’s next...

Although I achieved the UX adjustments I set out to accomplish, this project is far from complete. Here are a few items that could be added in the future:
  • Comprehensive user profiles.
  • Ways to explore quirky attractions without having to generate a route.
  • Road tripping guides.
  • Search functionality.